For those struggling to beat Honour Mode, Baldur’s Gate 3 highest difficulty, we share our best build with key gear, skills, and a character creation guide.
This build page has been updated for the patch 6 version of Baldur’s Gate 3.
Best Honour Mode Build Guide
Honour Mode is Baldur’s Gate 3’s highest difficulty, limiting you to one save file where reloading isn’t possible. Playing in Honour Mode is challenging, especially in Act 1, where your power is limited. Our best Honour Mode build guide gives you the most powerful character for completing Honour Mode, a Wood Elf Ranger capable of destroying an entire team in one turn. This build will focus purely on combat performance and can be played solo or with companions on Honour Mode. Rangers are the best class for honour mode because of the extra arrow effects, range, mobility, and gear available.
For this build, we suggest using a Dark Urge origin character. Dark Urge changes the story but grants access to some of the game’s most powerful abilities and gear sets, aiding you in combat. However, this will be an evil character which may not fit your playstyle. If you’ve tried honour mode and failed, don’t worry; we will walk you through creating the most powerful build and teaching you how to use it.
Dark Urge Advantage
The main advantage to playing a Dark Urge Origin character is gaining access to Deathstalker Mantle, Slayer form, and Power Word Kill. These radically increase your chances of dominating combat in Baldur’s Gate 3.
- Deathstalker Mantle: Gifted by the NPC Sceleritas Fel early in Act 1, turning you invisible upon killing an enemy.
- Slayer: A unique class action that transforms the character into a medium-sized monstrosity.
- Power Word Kill: A powerful spell that kills an enemy but can only be used once per campaign.
The Deathstalker Mantle cloak, in particular, makes survival much easier, especially early in BG3, where it’s a struggle. You will have additional story and dialogue options as a Dark Urge character. These are central to BG3’s overall narrative but have little impact on gameplay. Think of the Dark Urge origin character as another way to squeeze a small bit of power out of your character. While not mandatory, we highly suggest it.
To play as the Dark Urge origin character in Baldur’s Gate 3, select “The Dark Urge” in the character creator. The default setup is a White Dragonborn Sorcerer, but you can customize the class, subclass, race, and appearance. Playing as the Dark Urge provides deeper insight into the overarching narrative, especially in Act 3.
Honour Mode Build Features
The following list presents all the essential Honour Mode Build Mechanics and Features in Baldur’s Gate 3:
- Class: Ranger
- Subclass: Gloom Stalker
- Ability Score: Strength (weapon damage), Charisma (spellcasting)
- Saving Throw: Wisdom, Charisma
- Armour Proficiency: Light Armour, Medium Armour, Heavy Armor, Shields
- Weapon Proficiency: Simple Weapons, Martial Weapons
- Primary Weapon: Longbow (Titanstring Bow & Gontr Mael)
- Secondary: One-hand and Shield (Blood of Lathander & Viconia’s Walking Fortress)
- Armour: Medium (Armor of Agility)
- Consumable: Elixir of Bloodlust
- Key Features: Extra Attack, Spellcasting, Invisibility
- Multiclass: 5 Ranger/Gloom Stalker, 4 Rogue/Thief, 3 Fighter/Champion
Related:
Honour Mode Explained
Honour Mode is the highest difficulty level in Baldur’s Gate 3, introduced in Patch 5 by Larian Studios. It features several unique aspects:
- Single Save Slot: The campaign is restricted to a single save file that is continuously overwritten, making every decision permanent.
- Party Permadeath: If the entire party dies, the campaign ends permanently. A stat summary is provided, but players can only continue in Custom Mode, which doesn’t count as an Honor Mode completion.
- Legendary Actions for Bosses: Bosses have been given Legendary Actions similar to Dungeons & Dragons (D&D), allowing them to perform extra, often devastating actions at the end of each player’s turn.
- Rewards: Completing Honor Mode awards players with an in-game Golden D20 skin and the Foehammer Achievement.
- Tactician Rules: Honor Mode builds on Tactician difficulty, making most encounters equally challenging but with added costs for long rests (80 supplies instead of 40). Boss fights are significantly tougher due to their Legendary Actions.
Overall, while Honor Mode feels like Tactician difficulty in general encounters, boss fights are much more challenging due to the introduction of Legendary Actions.
Permanent Bonuses
Throughout Baldur’s Gate 3, you will have the ability to gain permanent bonuses to your character. These can grant additional spells, ability scores, and other bonuses. Permanent Bonuses are not displayed throughout the campaign but are vital to increase overall combat performance. We have all permanent bonuses here in a guide, but the most important ones for you to collect are listed below.
Act 1 | Act 2 | Act 3 |
---|---|---|
Auntie Ethel’s Hair: Gain +1 to an Ability Score. | Potion of Everlasting Vigour: Gain +2 Strength. | Mirror of Loss – +2 to an Ability Score of your choice. |
Awakened: Use illithid powers as a Bonus Action. | Slayer Form: Ability to transform into the Slayer. | Partial Ceremorphosis: Access to tier 3 illithid Powers. |
Scratch: Gain Find Familiar Scratch. | Summon Us: Allows you to summon Us. | Sweet Stone Features: Blessed permanent. |
Cheeky Quasit: Gain Summon Quasit Shovel. | Statue of the Gods: +2 to Saving Throws | |
Loviatar’s Love: 30% Hit Points or less, you gain a +2 bonus to Attack Rolls and Wisdom saving throws. | ||
Necromancy Of Thay: access to powerful spells in Act 3. | ||
Volo’s Ersatz Eye: See Invisibility |
Class and Subclass Choice
The best Class and Subclass combination on Honour Mode is a Ranger with Gloom Stalker. The Ranger has the same combat potential as a Fighter and Paladin without playing in melee range. Moreover, the Gloom Stalker subclass gives you higher initiative, so you will likely attack first in combat. You can use this to gain surprise status by sneaking and starting combat from stealth. The surprise status effect will give you one free round of damage, and you should start combatting this method for every fight you can.
The Ranger’s power fades beyond level 5; therefore, we will multiclass to the Rogue and Thief. With four levels in Rouge Thief, you gain a extra bonus action and a feat. You will select Fighter with the Champion subclass in the last three levels. This combination will improve critical hit and grant action surge. Action Surge gives us another on-demand action, which, combined with an extra attack, makes combat a breeze.
Character Creation
Race
Our Best Honour Mode Build in Baldur’s Gate 3 uses a Wood Elf for their increased movement speed. The movement speed stacks with other spells like Longstrider giving you exceptional escape potential if you get in trouble. Moreover, Wood Elf (and Half-Wodd Elf) gain access to Stealth proficiency. Therefore, you gain an advantage sneaking especially if using the Dark Urge origin character. Here are the best race choices for a Honour build in Baldur’s Gate 3:
- Wood Elf: increase movement speed by 1.5 meters per turn.
- Githyanki: grants Misty Step and Mage Hand.
- Half-Orc: relentless endurance keeps you alive when downed.
- Asmodeus Tiefling: free hellish rebuke and Darkness spells.
Background & Skills
The best background for an Honour Mode build is Urchin. Urchin grants proficiency with Sleight of Hand and Stealth, both dexterity-based skills. This helps if you intend to use this character as a replacement for a Rogue. During character creation, you will also select proficiency skills. We suggest taking Animal Handling, Insight, and Survival. Perception is the best skill for exploration, so increase that whenever possible throughout your playthrough.
Ability Score
The best Ability Score for the Honour Mode Build is 17 Dexterity, 16 Constituion, and 14 Wisdom. Dexterity is your primary damage ability score; increasing it helps with landing ranged attacks and damage. Constitution is helpful because it increases your hit points and concentration, saving throw chance. Wisdom influences spells chance of landing and damage alongside dialogue options. We recommend a lower Strength score because you can increase this with Club of Hill Giant Strength or Elixirs.
Below is the best ability score for a Honour Mode build in Baldur’s Gate 3:
- Strength – 8
- Dexterity – 17
- Constitution – 16
- Intelligence – 8
- Wisdom – 14
- Charisma – 10
Best Honour Mode Build – Level Progression in Baldur’s Gate 3
Level 1
At level 1, select the correct background, race, skills, and ability score, focusing on Dexterity and Constitution. You won’t be able to pick your subclass until level 3, so expect a slow start in terms of performance. For this build, we will focus on the Ranger for five levels before switching to the Rogue Thief. This primarily unlocks Extra Attack, which allows for two attacks in one action. Here’s what you unlock as a Level 1 Ranger:
- Favoured Enemy: Bounty Hunter (class feature): Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike have Disadvantage on their Saving Throw.
- Natural Explore: Wasteland Wanderer: Cold (class feature): Gain resistance to Cold, taking only half damage from it.
Ranger Playstyle
The Bounty Hunter selection helps with using Ensnaring Strike spell at later levels. We suggest the Wasteland Cold bonus because fire resistance is easier to obtain than cold. Many items and passive resist fire, so this will give you a well rounded setup.
At level 1, you need to play range and take Lae’zel companion ranged weapon and medium armour. Spend time exploring and soaking up as much experience as possible to reach level 3 before engaging in difficult combat fights. You can complete many side quests at the Hollows by heading North after the prologue and then doubling back when you have more tools. Please defensive and collect consumables like Elixir of Hill Giant Strength (combined with Titanstring bow), Potion of Speed, and Oil of Accuracy consumables. These three consumables “stack,” allowing for massive damage!
Honour Mode Priorities
Your overall priority with the Multiclass build is the following:
- Complete Prologue
- Recruit Companions
- Unlock Withers, respec companions to proper class/ability score
- Collect the Necromancy of Thay (important in Act 3)
- Reached Hollowed City/Druid Grove
- Sell, Stock up, complete quests
- Unlock summons, Scratch, Shovel
- Progress to level 5
- Reach Underdark and Grymforge
- Check all Permanent Bonuses in Act 1 and the best Gear
- Act 1 Checklist for step-by-step completion
Level 2
At Level 2, the Ranger will unlock a Fighting style, two spells, and spell casting. Below are our recommended selections:
- Hunter’s Mark (spell selection): Mark a creature as your quarry to deal an additional 1~6 whenever you hit it with a weapon attack.
- Longstrider (spell selection): Increase a creature’s Movement Speed by 3 meters.
- Archery Fighting Style (class feature): You gain a +2 bonus to attack rolls you make with ranged weapons.
The Archery Fighting Style is essential for ranged damage dealers, and we suggest using a Longbow throughout BG3. The Hunter’s Mark is additional at level 2, which means you can use it as a bonus action and then attack with an action. Ideally, you always want to use an action and a bonus action per turn. Hunter’s Mark requires concentration, so you can’t combine it with others, so be aware. Your turn will start with Hunter’s Mark on the primary target, then action for Longbow (heavy crossbow) attack.
Spells and Playstyle
For an Honour Mode Build, nothing is more important than survivability; one aspect is mobility. Therefore, we suggest Longstrider at level 2 vs. ensnaring strike. Longstrider is a ritual spell, thus you can cast it on yourself and other companions without consuming a spell slot. This 3-meter bonus movement per turn stacks with the 1.5-meter bonus from Wood Elf. At level 2, your movement will be incredible, allowing you to flee if you are about to die.
In terms of gameplay, look to maintaining distance and utilizing height advantages. Attacking from above grants a +2 bonus to your attack roll, while attacking from below incurs a -2 penalty. A height difference of at least 2.5 meters is required for these bonuses to apply. Maximizing damage output requires carefully positioning yourself to gain this advantage, which stacks with the Archery Fighting Style bonus.
Level 3
Level three, you will unlock a Subclass, and we suggest Gloom Stalker due to the first turn action, utility, and invisibility. Below is what you unlock and we suggest at level 3:
- Gloom Stalker (subclass): Specialize in taking out foes swiftly and ruthlessly from the shadows, gaining damage bonuses and increased movement speed.
- Ensnaring Strike (spell selection): Your attack summons thorny vines that possibly Ensnare your target.
- Dread Ambusher (subclass feature): Gain a +3 bonus to Initiative. On the first combat turn, your movement speed increases by 3m, and you can make an attack that deals an additional 1d8 damage.
- Superior Darkvision (subclass feature): can see up to 24m in the dark.
- Umbral Shroud (subclass feature): Wrap yourself in shadows to become Invisible if you are obscured.
- Dread Ambusher (subclass feature): Hide: use a bonus action to hide from enemies though attacking or casting breaks this.
- Umbral Shroud (subclass feature): Become invisible for 10 turns, ends if you attack or cast another spell.
- Disguise (subclass spell): change your character’s appearance.
Gloom Stalker Playstyle
Dread Ambusher provides a free attack on the first turn, indicated by an icon on the far right of your toolbar. This attack doesn’t consume an action or a bonus action, making it a great combination with Hunter’s Mark on your opening move. Additionally, Dread Ambusher lets you hide as a bonus action, adding versatility to your combat strategy. While Umbral Shroud is useful for escaping, Invisibility potions are often more reliable.
Given these utilities, prioritize your first turn to neutralize, stun, control, or immobilize the most threatening enemy. You can use Ice Arrows to knock enemies with the Prone Status Effect, and it is helpful when you lack a Crowd Control Spell. Moreover, scrolls can be used like Hold Person when desperately needing a stun. Ensnaring Strike is particularly effective against agile opponents like Githyanki Fighters. The downsides of Ensnaring Strikes are they require concentration and cancel Hunter’s Mark, and they consume an action and a bonus action.
To further boost your damage, use consumable potions and oils. Start combat from stealth in Turn Base Mode, apply oils, buffs like Bless, and others, then initiate via a range longbow attack and hopefully trigger Surprise.
Level 4
At level four, you must decide between selecting a feat to enhance your abilities or increasing an ability score. For an optimal ranged setup, choose the Sharpshooter feat. This feat eliminates the penalties from the High Ground Rules, ensuring your ranged attacks remain effective. Additionally, it provides an extra 10 damage to your ranged weapon attacks, though it comes with a -5 penalty to your Attack Roll. This feature can be toggled on or off in the passive sections of your toolbar, offering a trade-off between higher damage and slightly reduced accuracy.
Although Sharpshooter may decrease your hit chance, spells like Bless can counteract this drawback, allowing you to deal significant damage to your enemies. Moreover, you can gain Bless permanently in Act 3 and barely notice any negatives to Sharpshooter. Act 1 has a cloth (The Graceful Cloth) item that increases Dexterity by +2, and you can get a permanent bonus to increase Dexterity by +1.
Level 5
At Level 5 into Ranger, we gain two level 2 spell slots, Extra Attack, one prepared spell, and subclass spell.
- Lesser Restoration (spell selection): Cure a creature from Diseased, Poisoned, Paralysed, or Blinded.
- Misty Step (subclass spell): Surrounded by silver mist, you teleport to an unoccupied space you can see.
- Extra Attack (Ranger class feature): Can make an additional free attack after making an unarmed or weapon attack.
Expect a massive boost in power with the Extra Attack class feature. Your weapon attacks will now grant you a complimentary secondary attack per action spent. This effect stacks with the Dread Ambusher passive, allowing you to attack 3 times on turn one. Make sure to continue to cast Hunter’s Mark before attacking your primary target on turn one. Save your bonus action on turn two for consumables or Dread Ambuser Hide.
For spell selection, we suggest taking Lesser Restoration. Since you are playing on Honour Mode, having a tool to remove Diseases, Poisoned, Paralysed, or Blind is critical. At this stage, most of your spell slots will be used on Hunter’s Mark and Misty Step. Misty Step is a powerful mobility tool that lets you teleport.
At or around this level, you should be able to start exploring harder content in the Underdark. Moreover, level 5 or 6 is when you transition into Act 2 or the Githyanki Creche. You want to spend some time gathering material, stockpiling gold, and acquiring the best items in Act 1 before venturing forth.
Level 6
At level 6, we recommend multiclassing into Rogue. The Ranger’s power drops off after obtaining Extra Attack, and further power can be gained with other classes. Rogue grants additional skill proficiencies, and you gain Sneak Attack, allowing for extra damage when attacking with Advantage. At Rogue level 3, the Thief subclass provides an additional bonus action, enhancing your use of Hunter’s Mark, Misty Step, consumables, and hiding. This significantly boosts your power.
Upon taking the Rogue class, access the reactions tab and set it to “ask” for Sneak Attack. This triggers Sneak Attack damage if you haven’t used the attack yet, similar to how a Paladin’s Divine Smite adds damage. This method ensures you consistently deal extra damage whenever possible. Look for a signal near your cursor indicating Advantage when attacking. Sneak Attack damage scales with level, making it crucial to utilize sneak, stealth, and opportunities for this core Rogue mechanic.
As you transition from Ranger to Rogue, you can leverage high ground and Advantage mechanics to increase damage passively. This involves starting combat in stealth and using the hide bonus action more frequently to remain hidden. Attacking while hidden or invisible grants an automatic Advantage, resulting in additional damage. For skill selections, improve Acrobatics, Sleight of Hand, and Stealth. However, if you’re playing with another Rogue as a companion, increase perception, insight, and Investigation.
Ending Act 1 with a Honour Mode Build
Around Level 6 you should be close to finishing Act 1 content. Be sure to visit shop traders and stock up on camp and alchemy supplies. Additionally, make sure you’ve collected the best Act 1 items. There are also permanent bonuses you want to find in Act 1. Lastly, Grymforge has powerful armor and weapons (Adamantine) to aid you well into Act 3. Consider crafting a couple of items there before transitioning to Act 2, where you won’t be able to return.
Level 7
With a second-level investment into the Rogue, you unlock additional bonus action utility skills below:
- Cunning Action Hide: Hide from enemies by succeeding Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
- Cunning Action Dash: Cover more distance this turn: double your Movement Speed.
- Cunning Action Disengage: Retreat safely: moving won’t provoke Opportunity Attacks.
These additional bonus action utility items are somewhat redundant with the Gloom Stalker Ranger build. However, the Disengage and Dash can be helpful when retreating. This will give the best Honour Mode build more utility with movement and bonus actions.
Level 8
With a third-level investment into Rogue, we unlock a subclass selection. The Thief is the best due to a bonus action. Below is what you unlock with this selection:
- Fast Hands (Level 3): Gain an additional bonus action.
- Second-Story Work (Level 3): You’ve mastered the art of falling and gaining Resistance to Falling damage.
The Fast Hands passives ensure that bonus actions like Misty Step, Hunter’s Mark, and Cunning Hide don’t deplete this resource. You can combine them with potions, consumables, poisons, etc. Aim to utilize both your actions and bonus actions at every turn, if possible. Remember the frustration of Ensaring Strike consuming both an action and a bonus action? Well, now that spell becomes significantly more valuable with the flexibility of two bonus actions.
Additionally, we recommend consistently attempting to conclude your turn in a concealed location using Cunning Hide if you have a bonus action. Even with nearby enemies, there’s a chance of success in this check, allowing you to remain hidden. This triggers Advantage when you attack, resulting in extra sneak damage.
Lastly, if you consumed the tadpole in Act 1, and unlocked the Awakened bonus, expect much more utility. Now, you can use tadpole powers as bonus actions, giving you many options per turn for survival and damage.
Level 9
At level 9, you will gain the last feat for the best honour build in Baldur’s Gate 3. With many options, keep it simple and increase Dexterity by +2. If you obtained the permanent bonus from Act 1, you should now be at 20 Dexerity. You can further increase your Dexterity by +2 in Act 3 by using the Mirror of the Loss.
Another alternative here is the Alert feat, which makes it impossible to be surprised. Surprise can skip your turn and end an honour mode campaign. Usually, you can counter this by knowing all the fights or using one character to scout ahead.
Level 10
At level 10, multiclass to the Fighter. The main reason is to gain Action Surge and Champion Subclass. These bonuses will increase your power further and the Rogue has zero combat power beyond level 4.
You gain a second wind, which will not be useful at this level for self-heal. However, take the Defence Fighting Style, which will give you more AC when wearing armour. If you’re using Graceful Cloth, take the Protective bonus here.
Level 11
At level 11, with two levels into Fighter, you gain Action Surge. The ideal combination is to wipe an entire team on turn one. Action Surge can only be used once per encounter and requires a short rest but grants another action. With an extra attack, you will be able to attack twice.
A combo to wipe out enemies on Honour Mode is Oil of Combustion, Arrow of Many Targets, and Fire Arrows. Use a bonus action to apply combustion oil and show many targets to dot targets. Then, shoot a fire arrow at one of them to watch them burn.
Level 12
We suggest the champion subclass with the last level.
Champion Subclass Unlocked: Improved Critical Hit The number you need to roll a Critical Hit while attacking is reduced by 1, and this effect can stack.
This will round out the best honor mode build for Baldur’s Gate 3 with easier critical hits, further increasing your combat power.
Best Gear for Baldur’s Gate 3 Honour Mode Build
There are three Acts in BG3, and best Baldur’s Gate 3 Honour Build Guide includes suggested sets and alternatives for Act 1 and Act 3. We give you a risky option in terms of clothing during Act 1 using the Graceful Cloth. This should push your Dexerity to 20, though it provides little protection. It’s an aggressive playstyle that assumes you will wipe everyone out on turn one. Starting out, look to get Hide +2 Armour and for more defensive minded players craft Adamantine Scale Mail in the Grymforge.
In Act 2, swap out Graceful Cloth to Scale Mail +2 or Yuan-ti Scale Mail until you reach Act 3. The downside to these medium armour is they impose a Disadvantage on stealth ability checks but increase survivability. In Act 3, save your gold purchase Armour of Agility and swap to Helldusk Armour for the final portion of the campaign if you want ultimate survivability. If you struggle with combat, always be defensive-minded and use alternative sets that keep you alive vs. do damage.
Beginner: Starting the Game
Below is a list of the best Beginner Honour Mode Build Weapons, Armour, and Accessories:
Gear Slot | Best Gear Item | Effect |
---|---|---|
Head | Shadow of Menzoberranzan | Invisibility skill |
Cape | Deathstalker Mantle | Invisibility on Kill |
Chest | Graceful Cloth | 16 AC & Crit Immunity |
Gloves | Gloves of Archery | +2 Ranged Damage |
Boots | Disintegrating Night Walkers | Free Misty Step |
Necklace | Amulet of Branding | Vulnerability to Piercing |
Ring | Caustic Band | +2 Acid Damage |
Ring | Strange Conduit Ring | Concentration dmg |
Weapon 1 Main Hand | Titanstring Bow | Scales with Strength |
Weapon 2 Off-Hand | Club of Hill Giant Strength | 19 Strength |
Weapon 2 Ranger | Adamantine Shield | +2 AC |
- Shadow of Menzoberranzan: Looted from the Pale Corpse in the Myconid Colony, Underdark (Alternative Haste Helm).
- Deathstalker Mantle: Automatically acquired as part of Dark Urge story.
- Graceful Cloth: purchased on Rosymorn Trial (Alternatives Adamantine Scale Mai, or Hide +2 Armour).
- Gloves of Archery: Sold by Grat the in the Goblin Camp (Alternatives Gloves of Dexterity, Gloves of Missile Snaring, or Gloves of Hail of Thorns).
- Disintegrating Night Walkers: Looted or stolen from Nere in Grymforge (Alternatives Boots of Striding, or Boots of Genial Striding).
- Amulet of Branding: Obtained in Githyanki Creche (Alternative Moondrop Pendant, or Amulet of Restoration).
- Caustic Band: Buy it from Derryth in the Myconid colony, Underdark (Alternative The Sparkswall).
- Strange Conduit Ring: Looted in Githyanki Crech (Alternative Fetish of Callarduran Smoothhands, or Ring of Absolute Force).
- Titanstring Bow: Brem in Zhentarim Hideout Act 1 (Alternatives Bow of Banshee, Spellthief, or Joltshooter).
- Club of Hill Giant Strength: Found in Arcane Tower under Stool top level (Alternatives Hunter’s Dagger, or Knife of the Undermountain King).
- Adamantine Shield: Crafted in the Adamantine Forge (Alternatives Glowing Shield, or Wood Woad Shield).
Advanced: Endgame
Below is a list of the best end-game Act 3 Honour Mode Build Weapons, Armour, and Accessories:
Gear Slot | Best Gear Item | Effect |
---|---|---|
Head | Helm of Balduran | Cannot be Stunned |
Cape | Deathstalker Mantle | Invisibility on Kills |
Chest | Armour of Agility | Full Dex Modifier |
Gloves | Legacy of the Masters | +2 Attack Roll |
Boots | Helldusk Boots | Cannot be Moved |
Necklace | Surgeon’s Subjugation Amulet | Stun on Crit |
Ring | Killer’s Sweetheart | Auto Critical |
Ring | Ring of Free Action | Ignore movement impairment |
Weapon 1 Bow | Gontr Mael | Best Bow |
Weapon 2 Mace | Blood of Lathander | Automatic Revive |
Weapon 2 Shield | Viconia’s Walking Fortress | +3 AC |
- Helm of Balduran: Found in Dragon’s Sanctum X: 636 Y: -964 Act 3 (alternatives Helldusk Helmet, Sarevok’s Horned Helmet, Mask of Soul Perception, or Circlet of Hunting).
- Deathstalker Mantle: Automatically acquired as part of Dark Urge story (alternatives Cloak of Protection or Shade-Slayer Cloak).
- Armour of Agility: Purchased in Stormshore Armour (alternatives Helldusk Armour, Dark Justiciar Half-Plate, or Flame Enamelled Armour).
- Legacy of the Masters: Sold by Dammon in Lower City, Forge of the Nine (alternatives Gloves of Soul Catching, Helldusk Gloves, or Gloves of Dexterity).
- Helldusk Boots: Wyrm’s Rock Fortress X: -32 Y: 219 Act 3 (alternative Disintegration Night Walkers).
- Surgeon’s Subjugation Amulet: Looted from Malus Thorm at the House of Healing in Act 2. (alternative: Amulet of Greater Health, or Periapt of Wound Closure).
- Killer’s Sweetheart: Found in Self-Same Trial inside the Gauntlet of Shar. (alternative Risky Ring, Ring of Protection).
- Ring of Free Action: Sold in Moonrise Tower Act 2 (alternative Ring of Regeneration, or Shifting Corpus Ring).
- Gontr Mael: Looted from the Steel Watcher Titan in Steel Watch Foundry (alternative The Dead Shot).
- Blood of Lathander: Act 1 and 2 Quest (Alternative Club of Hill Giant Strength).
- Viconia’s Walking Fortress: Looted from Viconia (Alternative Shield of Devotion).
Best Consumables, Potions, and Items
The following list is the best consumable items that will aid in our Best Baldur’s Gate 3 Honour Mode Build Guide:
- Elixir of Bloodlust: Once per turn when you kill a foe, you gain HP 5 temporary hit points and an additional action.
- Potion of Speed: Gain extra action, +2 AC, Advantage on Dexterity Saving Throws, and double movement speed.
- Drow Poison: Weapon poison that adds Constitution Saving Throw or becomes Poisoned and falls Asleep.
- Potion of Flying: Drink to gain a flying speed of 60ft for one hour.
- Elixir of Heroism: Gain 10 temp HP and become Blessed until a long rest.
- Potion of Greater Healing: 4d4 + 4 hit points restored.
- Oil of Accuracy: Coat Weapon. Bonus of +2 in Attack Rolls.
- Elixir of Vigilance: Drink to gain a +5 bonus to Initiative and you can’t be Surprised.
Ammunition
The best Ammunition for an Honour Mode Build is listed below:
- Arrow of Ice: Deals weapon damage + 2d4 Cold and creates ice surface for 2 turns in a 2m radius.
- Arrow of Roaring Thunder: deals weapon damage, knocks back 5 meters if failed strength throw.
- Arrow of Many Targets: Deals weapon damage and an additional half of that damage to three other targets in range.
- Arrow of Dragon/Aberration/Humanoid: Deals weapon damage, and double damage against Dragon, Aberration, or Humanoid.
- Arrow of Salving: Cures a target of poisoned, paralyzed, and blinded conditions.
- Arrow of Transposition: teleports the shooter wherever this arrow is fired.
Best Companions for Honour Mode Build in Baldur’s Gate 3
Shadowheart, Gale, and Lae’zel make the best companions for the Best Baldur’s Gate 3 Fighter Champion Build Guide. We do not recommend additional front-line fighters and damage dealers.
- Lae’zel (Fighter – Battlemaster) – have her the front-line attention-getter doing Fighter to level 12.
- Shadowheart (Cleric – Life) – utilize Shadowheart to buff, heal, and stun enemies.
- Gale (Sorcerer) – respec Gale to a Draconic Bloodline Sorcerer to gain Metamagic and increase his spell power abilities. Use him for pure area-based damage caused by fire and ice.
Best Baldur’s Gate 3 Honour Mode Build Summary
Classes – Ranger, Rogue, Fighter
Subclasses – Gloom Stalker, Thief, Champion
Armor – Medium
Weapons: Longbow
Race – Wood Elf
Ability Score
- Strength – 8
- Dexterity – 17
- Constitution – 16
- Intelligence – 8
- Wisdom – 14
- Charisma – 10
Level Progression
- Level 1 – 17 Dex, 16 Con, 14 Wis
- Level 2 – Longstrider, Hunter’s Mark
- Level 3 – Gloom Stalker Subclass
- Level 4 – Sharpshooter
- Level 5 – Extra Attack
- Level 6 – Multiclass to Rogue
- Level 7 – Sneak Attack
- Level 8 – Fast Hands
- Level 9 – +2 Dexterity
- Level 10 – Multiclass to Fighter
- Level 11 – Action Surge
- Level 12 – Champion Subclass
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